If a material swap file is defined its data takes precedence to determine the LOD textures, flags and values. The material file swap data is exported and used by LODGen.exe. Material swap linked from a reference is used over material swap linked from static. Textures definitions and additional shader flags in the material files take precedence of any data/material file defined in a mesh. Export and LODGen.exe have been updated accordinglyĪ reference or base record can link to a MSWP record which is a list of base and swap material *.BGSM file names. Static records always had 4 LOD levels but only the first 3 levels were used. MultiRefLOD - replaces LOD for a group of reference by a single LOD mesh in (higher) LOD levels LOD for references with an enable parent can be enabled/disabled Supports all 4 LOD levels 4, 8, 16 and 32 No 2D tree LOD - trees are done as object LOD If a texture atlas is not created it will use the vanilla texture atlas (Commonwealth and SanctuaryHillsWorld are supported atm) if possible and single LOD textures if not. Hover over the options of the FO4LODGen window to see hints what each setting does. The FO4LODGen Resources archive includes a doc folder with a small readme.txt and example screenshots that explains what each plugin and the updated meshes/materials do.
![fallout 4 lod mod fallout 4 lod mod](https://cdna.artstation.com/p/assets/images/images/009/103/682/large/ross-helms-worldmap-screenshot.jpg)
#Fallout 4 lod mod install#
This will make it easier to create BA2 archives, to avoid blurry textures because of loose texture files.įor better results, download FO4LODGen Resources from !NQYg3YoR!IJI0-K2Id94LnScyb2RAW5hcBl0LEVSeXdBb71HlKpQ and install FO4LODGen.esp and FO4LODGen - Main.ba2 Use the -o:"c:\Output" command line parameter to select another output folder instead of the games Data folder. To generate static object LOD, either rename 圎dit.exe to FO4LODGen.exe or start as FO4Edit.exe (圎dit.exe -fo4) and right click a plugin that adds a worldspace and select Other, Generate LOD. However, the current LOD development happens at over at xLODGen - beta with terrain LOD.
#Fallout 4 lod mod generator#
Static objects LOD generator tool for Fallout 4įO4LODGen is now included in the latest 圎dit.exe builds posted to
![fallout 4 lod mod fallout 4 lod mod](https://cdn.wccftech.com/wp-content/uploads/2016/04/Fallout-4-XP.png)
FO4LODGen by Ehamloptiran, Zilav and Sheson